Redo! Last Chance for a Dying World!

Chapter 164: Progression



Chapter 164: Progression

Albus had finally woken up in the morning. Geth spent his time looking over his Skills and Attributes with his partner.

"You've come a long way. I still think you should upgrade your Tame Creature and Time Delay Skills. Also, your Foresight Talent rally needs to be taken up a notch as well."

"How many points do I have left? I want to save some for defensive and offensive Skills once the Tower opens. At the moment, I provide more support than anything."

"While that may be true, your support Skills will be necessary if you want to keep everyone alive," Albus responded.

Sigh

"Do you think that this will be as difficult as what we faced?" Geth asked his friend.

"This Dungeon will be harsh. Beasts are much more intelligent than the creatures you've faced so far."

Geth thought back to the Direwolves that he'd run into months ago. They were already so strong back then.

He recalled the light in the beast's eyes as it smirked at him. It knew that it was more powerful.

"I understand. That Direwolf knew that it was toying with me back then," Geth stated.

"Yes, Direwolves are very proud creatures. Every Race of Beast has strong instincts that drive and motivate them. They are sometimes inclined to act on them even when it isn't in their best interest," Albus informed him.

Geth made sure to remember those words and turned to his Attribute screen.

***

Geth: Level 52

Class: Oracle

Exp: 155,053/1,000,000

Attributes:

HP- 4080 +350 (Rec. 14.36/Second)

MP- 4830 +2800 (Rec. 91.96/Second)

Strength- 5 +80 (P.Damage/Stamina Recovery)

Agility- 5 +75 (Mov.spd./Dexterity/Reflexes)

Defense- 100 +247 +[15] (HP/P.Res./HP Rec.)

Wisdom- 283 +190 +[43] (MP/M.Res./Mana Recovery/Processing Speed/Memory)

Intelligence- 50 +185 (MP/M.Dmg./Learning Speed)

Points Available:

TP- 12 (Talent Points)

SP- 80 (Skill Points)

AP- 0 (Attribute Points)

***

There were still plenty of Skill Points available to prepare for the upcoming battle. Geth had to think of which Skills would be the most useful for his current party.

'Should I upgrade the Rarity on any specific Skills, or would it be better to level all of my Skills once or twice?'

It all came down to the team composition and the predicaments they found themselves in. 

Geth already had an abundance of support Skills for different situations. He decided that strengthening his weaker Skills would be more critical.

"I agree with Tame Creature, but let's take a look at Curse and Barrier before working on something with an already high Rarity. The three of those are still sitting at Common."

Time Delay was already a Rare Skill when he received it. Albus nodded and pulled up the Skills, along with their descriptions.

"Curse and Tame Creature are both Level 1. It only costs 28 SP to upgrade both to Uncommon and only an additional 12 for Barrier."

Geth stroked his beard.

"All right, Albus, let's go with that for now."

Albus didn't question his choice and did as suggested. Any improvement was better than leaving the points gathering dust in his eyes.

He upgraded Curse to a Skill called Unhindered Curse. It kept its weaker abilities, but he could now cast it while moving about.

He also upgraded all of his choices to Level 1 for good measure.

***

Curse, Uncommon (Lvl 1)-

Cost (75 MP/sec) Caster reduces the enemy's main Attribute. Single target spell. Attributes can not be pulled under 0.

Reduction = (Int x 30%) + (Wis x 30%)

***

'At the moment, I'll be able to reduce an enemy's most vital Attribute by 225. However, the cost of the Skill rose substantially,' Geth noticed.

His next choice was an alteration of Barrier. He was very reluctant to take it but chose to in the end. 

***

Protection, Uncommon (Lvl 1)-

Cost (200 MP) Target gains a protective shield that protects them from all harm until dismissed or until the shield's health is depleted.

This shield in no way hinders the target's movement or flexibility. It appears as a thin layer covering the target's body.

Single target Skill only. Can be cast on multiple targets individually.

Shield Health = (Int x 180%) + (HP x 50%)

***

'This is almost just like the protective barrier removed from the Mass Restoration Skill. My only regret with this is that I've lost one of my methods to keep enemies at a distance.'

The Barrier Skill had saved his life many times. It was hard to let it go.

***

Tame Creature [Novice], Uncommon (Lvl 1)-

Cost (500 MP/Tier) Ability to use Taming Cards to tame monster companions. Companion kills grant half of all earned experience to the caster and the other half to the Companion.

Current success rates:

Tier 1: 99%

Tier 2: 69%

Tier 3: 28%

Tier 4: 8%

Tier 5: 0.06%

Success rates can increase or decrease based on the creature's Level compared to the caster. Creature has to be unhurt to cast.

If taming fails, the caster must wait 1 hour to cast again on the same creature. Cannot tame beyond the limits of the Taming Card.

If Taming fails, card is destroyed.

Tame limit- (0/5)

***

There were two choices here. One option seemed to focus on quality, while the other was based on quantity.

Either choice would have simply added the 'Novice' tag to the name of the Skill. The only difference was that one increased the number of Tames that one could have.

'It looks like Summoner-type Classes may start cropping up in the future. Valhalla will need to find some low-level citizens to set on that path.'

He could already picture having fifty or so individuals who could summon 20 or more Tames each. It could really be effective in turning the tides of a large-scale battle.

"Albus, I'm pretty set on saving my last 37 points for new Skills."

Geth looked around the clearing in which he and Zolis were taking a break. Everyone else had split up to meet at the rendezvous in the evening.

"Alright, Albus.. Let's open the Legendary box that we received from defeating the World Boss."


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