Redo! Last Chance for a Dying World!

Chapter 90: Current Standing



Chapter 90: Current Standing

***

Note from Author: This will be a rather boring chapter with a lot of numbers and statistics. A rundown of his Skills and Talents will be given, and a list of his items and the Attribute bonuses he receives from them.

If you are not the type to care, you can skip this chapter after reading about the Runes. If you are the mathematical type of reader and wonder where his damages and healing amounts come from, this chapter was written just for you!

***

He dragged the small dot around the right side of the circle, the temperature heated up to an extreme. Geth promptly pulled the point back to its start.

His next move was to start on the opposite side of the slash and move the point down. As he did so, the temperature in the surrounding area plummeted! His breath was visible in the air as frost formed on the ground!

Just moments later, Geth felt that he was running a temperature. He quickly dispersed the formation and looked inward towards his Mana pool. It was completely empty!

"This is dangerous," He said while leaning on a frosted tombstone nearby.

'You should focus on using those Runes alongside Formations. Once stamped onto a formation, they will pull in the Mana around them.

Using them directly as you just did may be more powerful, but it will draw straight from your Mana pool. If you use them for too long after your pool is drained, the Mana will try to erase you.'

"I see."

Geth wandered on the implications. Feeling nostalgia from his first attempt at using the Mana, he decided to check his progress.

"Albus, let's have a look at page 2."

***

Geth: Level 30

Class: Cleric

Exp: 19,234/130,000

Attributes:

HP- 2180 +350 (Rec. 7.62/Second)

MP- 1485 +1750 (Rec. 5.6/Second)

Strength- 5 +25 (P.Damage/Stamina Recovery)

Agility- 5 +40 (Mov.spd./Dexterity/Reflexes)

Defense- 70 +112 +[11] (HP/P.Res./HP Rec.)

Wisdom- 75 +65 (MP/M.Res./Mana Recovery/Processing Speed/Memory)

Intelligence- 41 +45 (MP/M.Dmg./Learning Speed)

Points Available:

TP- 1 (Talent Points)

SP- 0 (Skill Points)

AP- 0 (Attribute Points)

***

Talents:

Recovery (Max)-

Doubles HP and MP recovery rates.

Mana Sense (Lvl 3)-

Allows User to sense and manipulate Mana. Creation Runes can be drawn if they can be understood, necessary for crafting.

3% reduction to all spell costs.

Reflection (Lvl 2)-

Reflects damage to attacker in the form of true damage.

3% of the damage taken is reflected.

Dense Skin (Lvl 1)-

User's Skin structure is altered, making it more resistant to physical damage.

Defense = +15% increase to User's Base Defense

Protector's Aura (Lvl 2)-

Grants all party members within a certain range bonus resistance Attributes.

Wisdom Increase- 15% of User's Wisdom

Defense increase- 15% of User's Defense

***

Skills:

Inspection (Lvl 3)-

Cost (10 MP/sec) Ability to see the Mana. Can clearly see the flow of Mana. Tracks left in the Mana are easier to follow for a longer period.

Stealth-type techniques are easier to see through. Glimpses of history shown by the Mana are not as blurred. When looking at Runes, will understand some of the simpler terms.

State Change; Earth (Lvl 3)-

Cost (25 MP) Can turn a large section of soft earth directly into mud. For stone or other hard materials, size is affected greatly. Current size- 16 square feet.

Cost (2 MP/sec) Manipulating mud comes naturally. Can control mud to move in intricate patterns without much concentration.

Cost (60 MP) Can change a four-square-foot section of mud into stone.

Restoration (Lvl 3)-

Cost (125 MP) You can temporarily access Mana's need to bring things to their natural order. Provides an aura that heals the target over time. Additionally, provides a temporary shield from physical or magical damage.

Healing = 10+ (Int x 25%) + (Caster's HP x 2.5%)

Shield = Caster's HP x 2.5%, shield lasts for the duration of the spell, or until shattered.

Duration = 30+ (Wisdom x 40%) in seconds. Healing occurs on the initial cast and once every 3 seconds for the duration.

Corruption Aura (Lvl 3)-

Cost (225 MP) A dark misty form of Mana surrounds the caster. This Mana is similar to that which destroys unnatural structures. Causes damage over time. Duration of 60 seconds. Causes damage on initial cast and once every 5 seconds for duration.

Damage = 10+ (Int x 25%)

Range = 2.5+ (Wis x 2.5%) in feet.

Barrier (Lvl 2)-

Cost (75 MP) Mana forms a Barrier at the target location. If cast in an enclosed space or between two objects it will alter shape to fit.

HP = (Int x 140%) + (Caster's HP x 30%)

Size = Wis x 30% in feet. Square structure, same length, and height.

Mass Blessing (Lvl 4)-

Cost (400 MP) Area Skill that provides Blessings through the Mana. All party members within 20 yards affected.

Buff = 30+ (Int x 30%)

Time = 30+ (Wis x 30%) in minutes.

Curse (Lvl 1)-

Cost (10 MP/sec) Caster reduces the enemy's main Attribute. Single target spell. Caster has to stand still to cast. Attributes can not be pulled under 0.

Reduction = (Int x 15%) + (Wis x 15%)

***

Equipment:

Inventory Pack- 1000 pound limit

Band of Clarity- +5 Wis +5 Int

Staff of Cunning- +10 Int +5 Wis (2 Sockets) [Slime Lord Core +250 HP +150 MP]

Enchanted Leather Pants- +10 Def +5 Agi +5 Str

Caster's Gloves +5 Int +5 Wis +2 Def

Robe of Magnus +25 Wis +20 Def +15 Int (3 Sockets) [Goblin Chief Bane Core +100 HP +100 MP +20 Str+20 Agi] [Spirit Orb +500 MP]

Boots +15 Agi +10 Def +10 Int

Pauldron +45 Def +25 Wis (2 Sockets) [Goblin Shaman Core +1000 MP]

***

Geth smiled at his current status. He really had come a long way from being a shirtless guy in a skirt.

Thinking about his first few days was almost funny at this point. All of that just meant that he was ready to improve more. He thought of the Direwolf that had actually caused him to feel fear.

"We will be meeting again soon." Geth grinned.


Tip: You can use left, right, A and D keyboard keys to browse between chapters.